; → PLA result takes effect 3 cycles later
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Privilege state: CPL, RPL, and their relationships, preprocessed into two normalized bits (p1, p2).
clock_t start = clock();
}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.